Through project-based learning, my teaching melds theory and practice to accommodate different learning styles and disciplinary backgrounds.
HCDE 548: Design as Inquiry
I co-developed and co-taught a PhD-level seminar with Professor Daniela Rosner on contemporary methods and trajectories of design inquiry, with an emphasis on theoretical, ethical, and cultural orientations that expand dominant design practices and discourse. Over the course of the quarter, we discussed and performed alternative methods rooted in feminist technoscience (Haraway 1988; Suchman 2006), contemporary inventive methods drawn from sociology (Lury and Wakeford 2013), and research through design approaches in human computer interaction (Gaver 2012; Zimmerman, Forlizzi, and Evenson 2007). Students explored these expanded research forms further through weekly workshop exercises that re- contextualized the readings within their own experiences of making.
HCDE 210: Explorations in Human Centered Design and Engineering
Over my time at at UW, I taught four studio sections of Explorations in Human Centered Design, an undergraduate course aimed at introducing students to the principles, methodologies, and applications of human centered design practice (including user research, ideation, interaction design, visualization, prototyping, and usability), as well as the ethical implications of design and technology development.
HCDE 508: Visual Communication
I served as a teaching assistant for a Masters course on Visual Communication aimed at integrating principles of visual design into technical projects such as mobile application development. Students often came in with years of experience as developers or project managers, but less often with any formal graphic design training. This course offered an introduction to the principles of visual design, in a setting oriented toward complementing the knowledge and skillsets students already possessed.
HCDE 598: Directed Research
Through Directed Research Groups, I have I have led a diverse set of graduate students, with backgrounds in computer science, architecture, design, and cognitive science, on projects ranging from the production of a GIS (Geospatial information systems) application to the development of IoT (internet of things) devices for public life.